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Mobile First Design with HTML5 and CSS3

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Title : Mobile First Design with HTML5 and CSS3
Author : Jason Gonzalez
ISBN/ASIN : 1849696462
Publication Date : 2013-09-24
Publisher : Packt Publishing
Paperback : 122 pages

Description :

Roll out rock-solid, responsive, mobile first designs quickly and reliably

Overview

  • Make websites that will look great and be usable on almost any device that displays web pages.
  • Learn best practices for responsive design
  • Discover how to make designs that will be lean and fast on small screens without sacrificing a tablet or desktop experience

In Detail

The mobile first design philosophy aims to develop websites that will be lean and fast on small screens without sacrificing a tablet or desktop experience. Using HTML5, CSS3, and simple, standardized modern web tools you can make one site to rule them all.

Mobile First Design with HTML5 and CSS3 will teach you the tools you need to make a modern, standards-based web page that displays beautifully on nearly any web browser—essential knowledge for anyone who makes websites!

In this book, you will learn how to set up a project from scratch and quickly get up and running with a full portfolio website that will form the base for making almost any kind of web page. Learn to develop web pages that fit the web conventions we all have to conform to. You will learn how to make responsive image slideshows; image galleries with detail pages; and bold, eye-catching banners and forms. Best of all, you will learn how to make these things fast without compromising quality.

This book will walk you through the process step by step with all the code required, as well as the thinking that goes behind planning a mobile first responsive website.

What you will learn from this book

  • Develop web pages that change their layout and respond to different sized screens, so that they display well on mobiles, tablets, and desktops
  • Utilize HTML5 and CSS3 to make responsive web pages quickly and effectively
  • Use current technologies like LESS and SASS to work fast
  • Build web page components that will function well on both small and large screens
  • Create and plan designs that work for small and large screens without having to sacrifice content

Approach

A user friendly tutorial to develop websites that work for both small and large screens using HTML5 and CSS3.

Who this book is written for

This book is for beginner to intermediate developers and designers, as well as for those in management who want to understand what is possible with modern tools and strategies on the Web.

Download Links :

http://rapidgator.net/file/1b71be8db3e4f9eda66fc648147fbb4d/1849696462_PACKT.MOBILE.FIRST.DESIGN.WITH.HTML5.AND.CSS3.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFeE16Z3dOZz0F9/1849696462_PACKT.MOBILE.FIRST.DESIGN.WITH.HTML5.AND.CSS3.2013.RETAIL.EBOOK-kE.rar


Learning C# by Developing Games with Unity 3D Beginner’s Guide

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Title : Learning C# by Developing Games with Unity 3D Beginner’s Guide
Author : Terry Norton
ISBN/ASIN : 1849696586
Publication Date : 2013-09-25
Publisher : Packt Publishing
Paperback : 292 pages

Description :

Learn the fundamentals of C# to create scripts for your GameObjects

Overview

  • You’ve actually been creating scripts in your mind your whole life, you just didn’t realize it. Apply this logical ability to write Unity C# scripts
  • Learn how to use the two primary building blocks for writing scripts: the variable and the method. They’re not mysterious or intimidating, just a simple form of substitution
  • Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It’s easy, just like addressing a postal letter
  • Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
  • With your new knowledge of coding, you will be able to look at Unity’s Scripting Reference code examples with confidence

In Detail

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.

“Learning C# by Developing Games with Unity 3D” assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you’ll be thinking in code.

The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it’s needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity’s Scripting Reference.

The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.

The goal of “Learning C# by Developing Games with Unity 3D” is to teach to you how to use the Unity Scripting Reference.

What you will learn from this book

  • Understand what a variable is and how it works
  • Learn about methods and functions is and how they are used to manipulate information
  • Learn the concept of an object, a component of a GameObject, and the class they come from
  • Learn about communication between objects using Dot Syntax
  • Understand how to make decisions in code
  • Learn how to use a State Machine to control and organize a Unity project
  • Master the Scripting Reference to bring GameObjects to life
  • Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers
  • Display information on the game screen

Download Links :

http://rapidgator.net/file/da071a13f372acb2ba2881b8d8201280/1849696586_PACKT.LEARNING.C.SHARP.BY.DEVELOPING.GAMES.WITH.UNITY.3D.BEGINNERS.GUIDE.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFeE16Z3dOdz0F9/1849696586_PACKT.LEARNING.C.SHARP.BY.DEVELOPING.GAMES.WITH.UNITY.3D.BEGINNERS.GUIDE.2013.RETAIL.EBOOK-kE.rar

LiveCode Mobile Development Hotshot

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Title : LiveCode Mobile Development Hotshot
Author : Edward D. Lavieri Jr.
ISBN/ASIN : 1849697485
Publication Date : 2013-10-24
Publisher : Packt Publishing
Paperback : 300 pages

Description :

Create your own exciting applications with 10 fantastic projects

Overview

  • Create your own mobile games and apps using LiveCode
  • Develop user interfaces for mobile devices
  • Use databases and advanced features of LiveCode

In Detail

There are over 2,000 programming languages and several that can be used to program mobile applications. LiveCode has proven itself a strong competitor in the mobile application development market. The power of this easy-to-learn programming environment will get you starting developing mobile apps from the very first chapter.

“LiveCode Mobile Development Hotshot” is a project-based guide to developing games and other apps for mobile devices using LiveCode. You will learn tricks and techniques for tackling even the most difficult mobile application topics. Best of all, you will be provided with 100% of the source code and have it explained too.

“LiveCode Mobile Development Hotshot” will present you with ten exciting projects that will expose you to different LiveCode programming techniques for mobile application development. The hands-on approach provides you with clear, step-by-step instructions in each chapter where a different type of mobile app is tackled. You will enhance your current knowledge of this programming language and build upon it by learning specific techniques and programming approaches to developing mobile applications. You will create your own calculator app, learn how to use menus for mobile apps, and design user interfaces that are optimized for mobile users. In the following projects, you will create a quiz game and learn how to use LiveCode to develop an entire game on one card. Other projects will look at using randomization and animation, as well as database control. Among the advanced features, you will learn about gathering information about a user’s device, how to create contextually aware objects, how to transfer scripts, how to use custom properties, how you can analyze and manipulate text, and how to use arrays.

“LiveCode Mobile Development Hotshot” is a complete solution for people that are familiar with LiveCode and want to start developing mobile apps.

What you will learn from this book

  • Create your first mobile app – Hello Planet!
  • Develop user interfaces
  • How to use math in mobile applications
  • Discover how to use custom menus
  • Optimize graphics for app efficiency and speed
  • Incorporate animation and sound
  • Incorporate in-app purchases and advertising
  • Create a quiz game
  • Explore how to use databases

Approach

A practical guide written in a tutorial-style, “LiveCode Mobile Development Hotshot” walks you step-by-step through 10 individual projects. Every project is divided into sub tasks to make learning more organized and easy to follow along with explanations, diagrams, screenshots, and downloadable material.

Who this book is written for

This book is great for anyone who wants to develop mobile applications using LiveCode. You should be familiar with LiveCode and have access to a smartphone. You are not expected to know how to create graphics or audio clips.

Download Links :

http://rapidgator.net/file/f0bbdd686970ebb3a61a485eb389cbf0/1849697485_PACKT.LIVECODE.MOBILE.DEVELOPMENT.HOTSHOT.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFeE16Z3dPQT0F9/1849697485_PACKT.LIVECODE.MOBILE.DEVELOPMENT.HOTSHOT.2013.RETAIL.EBOOK-kE.rar

Leap Motion Development Essentials

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Title : Leap Motion Development Essentials
Author : Mischa Spiegelmock
ISBN/ASIN : 1849697728
Publication Date : 2013-10-25
Publisher : Packt Publishing
Paperback : 106 pages

Description :

Leverage the power of Leap Motion to develop and deploy a fully interactive application

Overview

  • Comprehensive and thorough coverage of many SDK features
  • Intelligent usage of gesture interfaces
  • In-depth, functional examples of API usage explained in detail

In Detail

Leap Motion is a company developing advanced motion sensing technology for human-computer interaction. Originally inspired by the level of difficulty of using a mouse and keyboard for 3D modeling, Leap Motion believe that moulding virtual clay should be as easy as moulding clay in your hands. Leap Motion now focus on bringing this motion sensing technology closer to the real world.

Leap Motion Development Essentials explains the concepts and practical applications of gesture input for developers who want to take full advantage of Leap Motion technology. This guide explores the capabilities available to developers and gives you a clear overview of topics related to gesture input along with usable code samples.

Leap Motion Development Essentials shows you everything you need to know about the Leap Motion SDK, from creating a working program with gesture input to more sophisticated applications covering a range of relevant topics. Sample code is provided and explained along with details of the most important and central API concepts.

This book teaches you the essential information you need to design a gesture-enabled interface for your application, from specific gesture detection to best practices for this new input. You will be given guidance on practical considerations along with copious runnable demonstrations of API usage which are explained in step-by-step, reusable recipes.

What you will learn from this book

  • Read finger and hand positions as well as motion information
  • Detect where a user is pointing on a screen
  • Recognize gestures – both built-in and user-defined
  • Deal with multithreaded programming challenges to create responsive interfaces
  • Explore the theory and concepts of gestural interfaces along with best practices
  • Integrate the Leap with 3D web capabilities using WebGL and Three.js
  • Understand the detailed coverage of C++ and JavaScript APIs
  • Add Leap support to a web page with no additional software or downloads required by users

Approach

This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.

Who this book is written for

This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.

Download Links :

http://rapidgator.net/file/964574e672fd19ff1c8a5186931ecb0a/1849697728_PACKT.LEAP.MOTION.DEVELOPMENT.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFeE16Z3dPUT0F9/1849697728_PACKT.LEAP.MOTION.DEVELOPMENT.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar

KNIME Essentials

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Title : KNIME Essentials
Author : Gábor Bakos
ISBN/ASIN : 1849699216
Publication Date : 2013-10-16
Publisher : Packt Publishing
Paperback : 148 pages

Description :

Perform accurate data analysis using the power of KNIME

Overview

  • Learn the essentials of KNIME, from importing data to data visualization and reporting
  • Utilize a wide range of data processing solutions
  • Visualize your final data sets using KNIME’s powerful data visualization options

In Detail

KNIME is an open source data analytics, reporting, and integration platform, which allows you to analyze a small or large amount of data without having to reach out to programming languages like R.

“KNIME Essentials” teaches you all you need to know to start processing your first data sets using KNIME. It covers topics like installation, data processing, and data visualization including the KNIME reporting features. Data processing forms a fundamental part of KNIME, and KNIME Essentials ensures that you are fully comfortable with this aspect of KNIME before showing you how to visualize this data and generate reports.

“KNIME Essentials” guides you through the process of the installation of KNIME through to the generation of reports based on data. The main parts between these two phases are the data processing and the visualization. The KNIME variants of data analysis concepts are introduced, and after the configuration and installation description comes the data processing which has many options to convert or extend it. Visualization makes it easier to get an overview for parts of the data, while reporting offers a way to summarize them in a nice way.

What you will learn from this book

  • Install and configure KNIME
  • Create KNIME workflows and report templates
  • Import data to KNIME
  • Transform data with KNIME workflows
  • Enhance your data with data from other sources
  • Visualize data using KNIME
  • Generate reports from your data

Approach

“KNIME Essentials” is a practical guide aimed at getting the results you want, as quickly as possible.

Who this book is written for

“Knime Essentials” is written for data analysts looking to quickly get up to speed using the market leader in data processing tools, KNIME. No knowledge of KNIME is required, but we will assume that you have some background in data processing.

Download Links :

http://rapidgator.net/file/f2948e8f979ce3bbb4b5121e7f797831/1849699216_PACKT.KNIME.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFeE16Z3hNQT0F9/1849699216_PACKT.KNIME.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar

Visualforce Development Cookbook

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Title : Visualforce Development Cookbook
Author : Keir Bowden
ISBN/ASIN : 1782170804
Publication Date : 2013-09-24
Publisher : Packt Publishing
Paperback : 334 pages

Description :

Over 75 recipes to help you create powerful custom pages, simplify data-entry, and enrich the Salesforce user interface

Overview

  • Provide an enhanced user experience with dynamically generated, reactive pages
  • Access data over additional channels via public web sites and mobile pages
  • Packed with easy to follow recipes, including step-by-step instructions and Apex/Visualforce code downloads

In Detail

Visualforce, in conjunction with Apex, makes it easy to develop sophisticated, custom UIs for Force.com desktop and mobile apps without having to write thousands of lines of code and markup. The “Dynamic Binding” feature of Visualforce lets you develop generic Visualforce pages to display information related to the records without necessarily knowing which data fields to show. This is accomplished through a formula-like syntax, which makes it simple to manage even a complex hierarchy of records.

“Visualforce Development Cookbook” provides solutions for a variety of challenges faced by Salesforce developers and demonstrates how easy it is to build rich, interactive pages using Visualforce. Whether you are looking to make a minor addition to the standard page functionality or override it completely, this book will provide you with the required help throughout.

“Visualforce Development Cookbook” starts with explaining the simple utilities and builds up to advanced techniques for data visualization and reuse of functionality. This book contains recipes that cover various topics like creating multiple records from a single page, visualizing data as charts, using JavaScript to enhance client-side functionality, building a public website and making data available to a mobile device.

“Visualforce Development Cookbook” provides lots of practical examples to enhance and extend the Salesforce user interface.

What you will learn from this book

  • Write effective controller tests
  • Maintain multiple records from a single page
  • Produce re-usable components for utility functions
  • Create custom charts to visualize single or multiple sets of data
  • Redraw part of a page in response to user input
  • Replace standard components with custom, brandable versions
  • Provide access to data via a public website
  • Allow users to create and retrieve data from a mobile device

Approach

“Visualforce Development Cookbook” is written in such a way that even complex concepts are explained in an easy-to-understand manner. Following a Cookbook structure, the book covers some essential technical scenarios and includes over 75 recipes focusing on real-world development problems. This book is packed with illustrations and also contains lots of code samples for the better understanding of the reader.

Who this book is written for

“Visualforce Development Cookbook” is aimed at developers who have already grasped the basics of Visualforce. Awareness of the standard component library and the purpose of controllers is expected.

Download Links :

http://rapidgator.net/file/a0cc5ed06c955826f81b2138ecd0dfc9/1782170804_PACKT.VISUALFORCE.DEVELOPMENT.COOKBOOK.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlNQT0F9/1782170804_PACKT.VISUALFORCE.DEVELOPMENT.COOKBOOK.2013.RETAIL.EBOOK-kE.rar

Vmware Vcloud Security

Learning Force.com Application Development

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Title : Learning Force.com Application Development
Author : Chamil Madusanka
ISBN/ASIN : 1782172793
Publication Date : 2014-10-27
Publisher : Packt Publishing – ebooks Account
Paperback : 333 pages

Description :

Cloud platforms allow developers to create apps and run them on the cloud, including platforms used in building on-demand applications and platforms as a service (PaaS). No-one can dispute the sheer power and breadth of the Force.com cloud development platform and its influence on thousands of developers across the world. The staggering number of technologies on offer can cause confusion among developers when it comes to using them to build real-world applications.

Starting with an introduction to the Force.com model, key features and advantages of the Force.com platform, this book delves into the design and development of applications on the Force.com platform. Particular emphasis is given to building the data model and user interfaces of the Force.com application, designing the Force.com application for multiple users, and protecting data related to your application.

This book also covers the most important features of the Force.com platform such as preserving data quality with validation rules, automating the business process by using workflows and approval processes, data management operations and tools, reports and dashboards, email service related features of the Force.com platform, and deploying a Force.com application.

Through the course of the book, you will learn not only declarative (point-click) developments, but also programmatic developments such as building custom pages using Visualforce and custom coding using Apex. By the end of the book, you will have learned about the Force.com tools including the Force.com IDE and standard Visualforce components that are used to develop build Visualforce pages.

Download Links :

http://rapidgator.net/file/8f0c93a5c2592b1ee413a0b4f2138f7d/1782172793_PACKT.VISUALFORCE.DEVELOPERS.GUIDE.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlNZz0F9/1782172793_PACKT.VISUALFORCE.DEVELOPERS.GUIDE.2013.RETAIL.EBOOK-kE.rar


VMware vCloud Director Cookbook

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Title : VMware vCloud Director Cookbook
Author : Daniel Langenhan
ISBN/ASIN : 1782177663
Publication Date : 2013-10-24
Publisher : Packt Publishing
Paperback : 364 pages

Description :

Over 80 recipes to help you master VMware vCloud Director

Overview

  • Learn how to work with the vCloud API
  • Covers the recently launched VMware vCloud Suite 5.5
  • Step-by-step instructions to simplify infrastructure provisioning
  • Real-life implementation of tested recipes, packed with illustrations and programming examples

In Detail

VMware vCloud Director is an enterprise software solution that enables the building of secure, private clouds by pooling together infrastructure resources into virtual data centers. The tool enables self-service via a web interface to reduce the management overhead and offers amazing possibilities for production and development environments. Thus, the tool will ensure efficient management of resources with data center efficiency and business agility.

“VMWare VCloud Director Cookbook” will cover a lot of ground, ranging from easy to complex recipes. It will not only dive into networks, data-stores, and vApps, but also cover vCloud design improvements, troubleshooting, and the vCloud API.

“VMWare VCloud Director Cookbook” is split into different sections, each of which deals with a special topic in vCloud – from networks, to vApps, to storage and design. This book contains over 80 recipes with the difficulty levels ranging from simple to very advanced. You will learn how to automate vCloud easily and quickly with the API, and also learn how to isolate a vApp and still fully access it without risking the network. Design considerations that need to be addressed while deploying the vCloud and more will also be looked into.

“VMWare VCloud Director Cookbook” will make your life as an admin a lot easier by providing you with some good recipes that have been proven to work in small to large enterprises.

What you will learn from this book

  • Make VXLANs work
  • Access isolated vApp networks
  • Fence vApps
  • Import and export vApps
  • Customize VMGuest
  • Use PowerShell, PERL and REST to access the vCloud
  • Load-balance vCloud Cells
  • Whats new in vCloud 5.5 and how to use it
  • Improve your vCloud Design

Approach

“VMware vCloud Director Cookbook” will adopt a Cookbook-based approach. Packed with illustrations and programming examples, this book explains the simple as well as the complex recipes in an easy-to-understand language.

Who this book is written for

“VMware vCloud Director Cookbook” is aimed at system administrators and technical architects moving from a virtualized environment to cloud environments. Familiarity with cloud computing platforms and some knowledge of virtualization and managing cloud environments is expected.

Download Links :

http://rapidgator.net/file/ba6e72efcb73c2e6aa145acaf0634309/1782177663_PACKT.VMWARE.VCLOUD.DIRECTOR.COOKBOOK.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlOQT0F9/1782177663_PACKT.VMWARE.VCLOUD.DIRECTOR.COOKBOOK.2013.RETAIL.EBOOK-kE.rar

Reporting with Visual Studio and Crystal Reports

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Title : Reporting with Visual Studio and Crystal Reports
Author : Mahmoud Elkoush
ISBN/ASIN : 1782178023
Publication Date : 2013-10-25
Publisher : Packt Publishing
Paperback : 148 pages

Description :

Create a reporting application from scratch using Visual Studio and Crystal Reports

Overview

  • A step-by-step guide that goes beyond theory, letting you get hand-on experience
  • Utilize a dataset and table adapter as data sources for your report
  • Learn how to add reports to forms and pass parameters dynamically

In Detail

Reports are documents that present focused, salient content to a specific audience. Crystal Reports is a business intelligence application that will help you design and generate reports from a wide range of data sources. It helps you summarize a good deal of information in a visually appealing manner.

“Reporting with Visual Studio and Crystal Reports” is a practical, hands-on guide that will provide you with a number of clear, step-by-step exercises, and help you take advantage of the real power of Crystal Reports. This book will not only help you create effective reports, but also teach you how to create a reporting application.

“Reporting with Visual Studio and Crystal Reports” will guide you through the installation of Crystal Reports and Visual Studio. As you progress from one chapter to the next, you will gradually build a reporting application. You will also learn how to select the right data, and enhance your report by grouping and sorting data. This book will also help you create chart reports to improve your report design. With this book, you will learn how to create a complete reporting application and a wide variety of reports.

What you will learn from this book

  • Set up Microsoft Visual Studio, Crystal Reports, and Microsoft SQL server
  • Create a new reporting application
  • Design the application GUI
  • Connect to a database and use a dataset and table adapter
  • Add Crystal Reports to the application
  • Add database fields to the report and format them
  • Group and sort report data using parameter fields and special fields

Approach

A fast-paced, example-based guide to learn how to create a reporting application using Visual Studio and Crystal Reports.

Who this book is written for

“Reporting with Visual Studio and Crystal Reports” is for developers new to Crystal Reports. It will also prove useful to intermediate users who wish to explore some new techniques in Crystal Reports using Microsoft Visual Studio. Readers are expected to have basic knowledge of C#, Microsoft Visual Studio, and Structured Query Language (SQL).

Download Links :

http://rapidgator.net/file/07e4ce15502a88cf4487490dc4ff4c07/1782178023_PACKT.REPORTING.WITH.VISUAL.STUDIO.AND.CRYSTAL.REPORTS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlNdz0F9/1782178023_PACKT.REPORTING.WITH.VISUAL.STUDIO.AND.CRYSTAL.REPORTS.2013.RETAIL.EBOOK-kE.rar

TIBCO Spotfire for Developers

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Title : TIBCO Spotfire for Developers
Author : Manuel Xavier
ISBN/ASIN : 1782179836
Publication Date : 2013-10-24
Publisher : Packt Publishing
Paperback : 162 pages

Description :

Create, manipulate, and deploy rich analytical visualizations using the TIBCO Spotfire platform

Overview

  • Install a development environment on your own desktop/laptop
  • A hands-on guide with many step-by-step instructions and screenshots, to enable faster assimilation of concepts and theories
  • Learn to create several visualization types including: bar chart, pie chart, scatter plot and box plot

In Detail

Given the amount of competition and the recent economic downturn, corporations have to provide the best services in the most efficient way. Analytics help businesses understand behaviors and patterns, identify and minimize waste, and provide process visibility. Spotfire is a latest generation Analytics Dashboard that enables the representation of relevant data in an intuitive fashion, fostering both rich visualizations and shortened analysis. It allows the highlighting and discovery of not only commonalities and anomalies but also relationships, all in reduced timeframes.

An introduction to the TIBCO Spotfire world, covering the main concepts and features of the platform in a very fast-paced style. From the installation procedure to the loading of heterogeneous data and the creation and manipulation of several visualization types, you will gain hands-on experience with this very powerful analytics tool.

Starting by introducing you to the platform and its architecture, this helpful guide will show you how to install a standalone working environment. You will then learn about data loading and visualization creation, using several graph types, and also journey through the features of filtering, data preparation, transformation, and layout definition. Finally, you will master library creation and deployment, as well as web player usage. With this book, you will become familiar with all the required functionalities and concepts to start working with the Spotfire technology.

What you will learn from this book

  • Understand TIBCO Spotfire platform architecture and the main features of the individual products
  • Set up a development environment on your machine
  • Load data into the platform from multiple heterogeneous sources
  • Create powerful visualizations such as bar chart, line chart, and pie chart
  • Learn how to use filtering to drill down on specific visualization data
  • Create libraries and access them in Spotfire Web Player

Approach

A fast-paced, step-by-step guide to creating, manipulating and deploying analytical visualizations using the TIBCO Spotfire Platform

Who this book is written for

If you are hoping to discover a fast and easy way to develop business intelligence apps with TIBCO Spotfire, this book is ideal for you. You are expected to know the basics of business intelligence, but no prior knowledge of TIBCO Spotfire is required.

Download Links :

http://rapidgator.net/file/e6c9d89ac147b77ed36592edc368e01a/1782179836_PACKT.TIBCO.SPOTFIRE.FOR.DEVELOPERS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlOUT0F9/1782179836_PACKT.TIBCO.SPOTFIRE.FOR.DEVELOPERS.2013.RETAIL.EBOOK-kE.rar

Practical Data Analysis

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Title : Practical Data Analysis
Author : Hector Cuesta
ISBN/ASIN : 1783280999
Publication Date : 2013-10-22
Publisher : Packt Publishing
Paperback : 360 pages

Description :

Transform, model, and visualize your data through hands-on projects, developed in open source tools

Overview

  • Explore how to analyze your data in various innovative ways and turn them into insight
  • Learn to use the D3.js visualization tool for exploratory data analysis
  • Understand how to work with graphs and social data analysis
  • Discover how to perform advanced query techniques and run MapReduce on MongoDB

In Detail

Plenty of small businesses face big amounts of data but lack the internal skills to support quantitative analysis. Understanding how to harness the power of data analysis using the latest open source technology can lead them to providing better customer service, the visualization of customer needs, or even the ability to obtain fresh insights about the performance of previous products. Practical Data Analysis is a book ideal for home and small business users who want to slice and dice the data they have on hand with minimum hassle.

Practical Data Analysis is a hands-on guide to understanding the nature of your data and turn it into insight. It will introduce you to the use of machine learning techniques, social networks analytics, and econometrics to help your clients get insights about the pool of data they have at hand. Performing data preparation and processing over several kinds of data such as text, images, graphs, documents, and time series will also be covered.

Practical Data Analysis presents a detailed exploration of the current work in data analysis through self-contained projects. First you will explore the basics of data preparation and transformation through OpenRefine. Then you will get started with exploratory data analysis using the D3js visualization framework. You will also be introduced to some of the machine learning techniques such as, classification, regression, and clusterization through practical projects such as spam classification, predicting gold prices, and finding clusters in your Facebook friends’ network. You will learn how to solve problems in text classification, simulation, time series forecast, social media, and MapReduce through detailed projects. Finally you will work with large amounts of Twitter data using MapReduce to perform a sentiment analysis implemented in Python and MongoDB.

Practical Data Analysis contains a combination of carefully selected algorithms and data scrubbing that enables you to turn your data into insight.

What you will learn from this book

  • Work with data to get meaningful results from your data analysis projects
  • Visualize your data to find trends and correlations
  • Build your own image similarity search engine
  • Learn how to forecast numerical values from time series data
  • Create an interactive visualization for your social media graph
  • Explore the MapReduce framework in MongoDB
  • Create interactive simulations with D3js

Approach

Practical Data Analysis is a practical, step-by-step guide to empower small businesses to manage and analyze your data and extract valuable information from the data

Who this book is written for

This book is for developers, small business users, and analysts who want to implement data analysis and visualization for their company in a practical way. You need no prior experience with data analysis or data processing; however, basic knowledge of programming, statistics, and linear algebra is assumed.

Download Links :

http://rapidgator.net/file/76bef201f7d6f0c202689c9e4909314e/1783280999_PACKT.PRACTICAL.DATA.ANALYSIS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlPQT0F9/1783280999_PACKT.PRACTICAL.DATA.ANALYSIS.2013.RETAIL.EBOOK-kE.rar

Website Development with PyroCMS

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Title : Website Development with PyroCMS
Author : Zachary Vineyard
ISBN/ASIN : 1783282231
Publication Date : 2013-10-15
Publisher : Packt Publishing
Paperback : 104 pages

Description :

Quickly and efficiently develop and deploy impressive websites with PyroCMS

Overview

  • Learn how to build websites quickly, thus saving time
  • Effectively use the advanced system features of PyroCMS
  • Acquire in-depth explanations on how to use data and themes in PyroCMS

In Detail

As web developers face constant pressure to build websites faster and smarter, many are turning to PyroCMS as a great way to use established programming patterns to create a website. PyroCMS is used by businesses and individuals all over the world and can easily be adopted for your next website project.

Through clear descriptions and code examples, we will show you how to quickly create system themes, manage data streams, and to get the most out of PyroCMS. The book also shows you how to create great websites using the simple methods inherent to PyroCMS. You will learn to make use of smart programming patterns and excellent template tools to build system add-ons and themes.

Leading you through all the major aspects of building a website using PyroCMS, you’ll start by learning how to install the system. The book will teach you the basic features of PyroCMS, like how to use the control panel, and will also provide quick tutorials on how to build system add-ons, system themes, custom page types, layouts, and to get the most out of PyroCMS. Finally, you will end by using the built-in Streams module to manage large sets of data for your site.

This is an excellent resource for developers who are looking to easily create & build a variety of websites and web-enabled applications.

What you will learn from this book

  • Create and build a variety of websites and web-enabled applications
  • Build a front-end theme for PyroCMS
  • Understand how to use Tags in the system
  • Employ the streams module to manage data in PyroCMS
  • Establish system add-ons
  • Develop custom page types in PyroCMS
  • Display stream data in your theme

Approach

A practical and a fast-paced guide that gives you all the information you need to start developing websites with PyroCMS. The book is an excellent resource for developers and makes website development easy and financially viable for everyone.

Who this book is written for

This book is ideal if you are a PHP developer who is looking for a great content management system or a web developer looking to speed up your development times. If you are a web developer, you will need to have some familiarity with OOP and the MVC programming pattern, especially if you want to extend PyroCMS by building add-ons.

Download Links :

http://rapidgator.net/file/334848b8fcee9de22e74156e17f8f343/1783282231_PACKT.WEBSITE.DEVELOPMENT.WITH.PYROCMS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlOZz0F9/1783282231_PACKT.WEBSITE.DEVELOPMENT.WITH.PYROCMS.2013.RETAIL.EBOOK-kE.rar

Web Application Development with R Using Shiny

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Title : Web Application Development with R Using Shiny
Author : Chris Beeley
ISBN/ASIN : 1783284471
Publication Date : 2013-10-22
Publisher : Packt Publishing
Paperback : 110 pages

Description :

Harness the graphical and statistical power of R and rapidly develop interactive user interfaces using the superb Shiny package

Overview

  • Helps you to use Shiny’s built in functions to produce engaging and useful user interfaces in hours, not days
  • Enables you to extend Shiny using JavaScript and jQuery with minimal coding
  • Shows you how to write cutting-edge interactive content for the Web

In Detail

R is a highly flexible and powerful tool for analyzing and visualizing data. Shiny is the perfect companion to R, making it quick and simple to share analysis and graphics from R that users can interact with and query over the Web. Let Shiny do the hard work and spend your time generating content and styling, not writing code to handle user inputs.

Web Application with R using Shiny is an accessible introduction to sharing interactive content from R using Shiny. You will learn by doing, with each chapter including code and examples to use and adapt for your own applications. By the end of this book, you will be able to build useful and engaging web applications with only a few lines of code – no JavaScript required.

Web Application with R using Shiny will show you how to begin analyzing, visualizing, and sharing your data using practical examples.

This book will teach you how to rapidly prototype and build interactive data summaries using Shiny’s built-in widgets and functions. You will learn how to integrate Shiny applications with your existing HTML and CSS, how to greatly extend the power and usability of your applications using JavaScript, and how to quickly deploy them over the Web.

The book uses practical examples to show you how to get the best out of R and Shiny, helping you to produce and share cutting-edge analytics with minimal effort.

What you will learn from this book

  • Produce advanced analysis and graphics using R
  • Implement Shiny’s built-in widgets to rapidly build user interfaces
  • Apply reactive programming techniques to handle user interactions with minimal coding
  • Adapt and change your interfaces in response to user input to give your users an engaging and rewarding experience
  • Integrate JavaScript and jQuery with Shiny to add different and exciting content and interactions to your Shiny applications
  • Use HTML and CSS to style your Shiny applications and integrate them seamlessly with your own web content
  • Serve your users better by allowing them to upload their own data and download the results quickly and simply
  • Deploy Shiny applications over the Web using simple and free technologies

Approach

This book follows a standard tutorial-based approach which will teach you how to make a web app using R and Shiny quickly and easily.

Who this book is written for

This book is for anybody who wants to produce interactive data summaries over the Web, whether you want to share them with a few colleagues or the whole world. You need no previous experience with R, Shiny, HTML, or CSS to begin using this book, although you will need at least a little previous experience with programming in a different language.

Download Links :

http://rapidgator.net/file/16ea499bb0b12c8f91962783ff8a316a/1783284471_PACKT.WEB.APPLICATION.DEVELOPMENT.WITH.R.USING.SHINY.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXlOdz0F9/1783284471_PACKT.WEB.APPLICATION.DEVELOPMENT.WITH.R.USING.SHINY.2013.RETAIL.EBOOK-kE.rar

Unity for Architectural Visualization

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Title : Unity for Architectural Visualization
Author : Stefan Boeykens
ISBN/ASIN : 1783559063
Publication Date : 2013-09-25
Publisher : Packt Publishing
Paperback : 144 pages

Description :

Transform your architectural design into an interactive real-time experience using Unity

Overview

  • Simple instructions to help you set up an interactive and real-time scene
  • Excellent tips on making your presentations attractive by creating interactive designs
  • Most important features of computer games covered, to develop compelling, interactive scenes for so-called “serious games”

In Detail

Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.

“Unity for Architectural Visualization” explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.

This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.

What you will learn from this book

  • Reuse Python logging in C
  • Make an IRC bot out of your C application
  • Extend an application to have a web server for rest calls
  • Use Cython against your C++ code
  • Reuse Python ConfigParser in C
  • Create Python bindings to native libraries
  • Learn about threading and concurrency related to the GIL
  • Expand Terminal Multiplexer Tmux with Cython

Approach

A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.

Who this book is written for

This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.

Download Links :

http://rapidgator.net/file/357ae4b70a12113f213c3e8c2d4fc2a9/1783559063_PACKT.UNITY.FOR.ARCHITECTURAL.VISUALIZATION.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpNQT0F9/1783559063_PACKT.UNITY.FOR.ARCHITECTURAL.VISUALIZATION.2013.RETAIL.EBOOK-kE.rar


Oracle Goldengate 11g Complete Cookbook

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Title : Oracle Goldengate 11g Complete Cookbook
Author : Ankur Gupta
ISBN/ASIN : 1849686149
Publication Date : 2013-09-26
Publisher : Packt Publishing
Paperback : 362 pages

Description :

Over 60 simple and easy-to-follow recipes to perform various Goldengate administration tasks such as installing, configuring, and maintaining Goldengate replication

Overview

  • Various recipes that will help you to set up Goldengate in various environments
  • Practical examples of Goldengate management tasks
  • Step by step instructions with various examples and scripts

In Detail

Oracle Goldengate 11g Complete Cookbook is your complete guide to all aspects of Goldengate administration. The recipes in this book will teach you how to setup Goldengate configurations for simple and complex environments requiring various filtering and transformations. It also covers various aspects of tuning and troubleshooting the replication setups using exception handling, custom fields, and logdump utility.

The book begins by explaining some basic tasks like Installation and Process groups setup. You will then be introduced to some further topics including DDL replication and various options to perform Initial Loads. You will then learn some advanced administration tasks such as Multi Master replication setup and conflict resolution. Further recipes, contain the cross platform replication and high availability options for Goldengate.

What you will learn from this book

  • Configure DML and DDL Goldengate replication
  • Tune and Troubleshoot Goldengate replication
  • Cross Platform replication using Goldengate
  • Monitor Goldengate Replication using OEM 12c
  • What to do when GoldenGate replication breaks
  • Reverse changes applied by Goldengate
  • High Availability Setup for Goldengate
  • Learn about GoldenGate Veridata and GoldenGate Director
  • Migrate Oracle Streams environment to Goldengate

Approach

Oracle Goldengate 11g Complete Cookbook follows the Cookbook style. Each recipe provides step by step instructions with various examples and scripts. This book provides the necessary information to successfully complete most of the possible administration tasks.

Who this book is written for

Oracle Goldengate 11g Complete Cookbook is aimed at Database Administrators, Architects, and Middleware Administrators who are keen to know more about Oracle Goldengate. Whether you are handling Goldengate environments on a day-to-day basis, or using it just for migration, this book provides the necessary information required to successfully complete your administration tasks. The reader is expected to have some knowledge of Oracle databases.

Download Links :

http://rapidgator.net/file/b9543f86acd6914305c2f62606d08abc/1849686149_PACKT.ORACLE.GOLDENGATE.11G.COMPLETE.COOKBOOK.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpNdz0F9/1849686149_PACKT.ORACLE.GOLDENGATE.11G.COMPLETE.COOKBOOK.2013.RETAIL.EBOOK-kE.rar

The Complete Guide to DAZ Studio 4

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Title : The Complete Guide to DAZ Studio 4
Author : Paolo Ciccone
ISBN/ASIN : 1849694087
Publication Date : 2013-10-14
Publisher : Packt Publishing
Paperback : 348 pages

Description :

Bring your 3D characters to life with DAZ Studio

Overview

  • Learn to pose characters in a natural way with ease
  • Apply morphs to create new characters with endless variations and discover how to use lighting effectively
  • Covers DAWN: The new 3D figure on the block by Hivewire3D, as well as a free download code for DAWN buried inside
  • Learn how to use DAZ Studio with practical examples and step-by-step instructions

In Detail

While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate “ready to use” models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3D designing and create great 3D art with DAZ Studio. This book will show you the way!

The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.

With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.

What you will learn from this book

  • Pose human figures in a natural and believable way
  • Use morphs to create new characters and install new content in DAZ Studio
  • Understand the building blocks of a 3D model and modify the DAZ Studio materials
  • Build a complete scene, with a character in a full environment
  • Frame your shot and use the camera effectively
  • Understand the basic principles and approach for lighting a scene
  • Create geometrically accurate images with photo-realistic rendering
  • Achieve photo-realism in DAZ Studio with the Reality plugin
  • Create your own content in DAZ Studio and sell it online
  • Animate your characters and create movies with DAZ Studio

Approach

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.

Who this book is written for

This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Download Links :

http://rapidgator.net/file/efe6c2f6bdbf578c9408d5452517de3b/1849694087_PACKT.THE.COMPLETE.GUIDE.TO.DAZ.STUDIO.4.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpOQT0F9/1849694087_PACKT.THE.COMPLETE.GUIDE.TO.DAZ.STUDIO.4.2013.RETAIL.EBOOK-kE.rar

Rapid BeagleBoard Prototyping with MATLAB and Simulink

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Title : Rapid BeagleBoard Prototyping with MATLAB and Simulink
Author : Dr Xuewu Dai
ISBN/ASIN : 1849696047
Publication Date : 2013-10-25
Publisher : Packt Publishing
Paperback : 152 pages

Description :

Leverage the power of BeagleBoard to develop and deploy practical embedded projects

Overview

  • Develop and validate your own embedded audio/video applications rapidly with Beagleboard
  • Create embedded Linux applications on a pure Windows PC
  • Full of illustrations, diagrams, and tips for rapid Beagleboard prototyping with clear, step-by-step instructions and hands-on examples

In Detail

As an open source embedded single-board computer with many standard interfaces, Beagleboard is ideal for building embedded audio/video systems to realize your practical ideas. The challenge is how to design and implement a good digital processing algorithm on Beagleboard quickly and easily without intensive low-level coding

Rapid BeagleBoard Prototyping with MATLAB and Simulink is a practical, hands-on guide providing you with a number of clear, step-by-step exercises which will help you take advantage of the power of Beagleboard and give you a good grounding in rapid prototyping techniques for your audio/video applications.

Rapid BeagleBoard Prototyping with MATLAB and Simulink looks at rapid prototyping and how to apply these techniques to your audio/video applications with Beagleboard quickly and painlessly without intensive manual low-level coding. It will take you through a number of clear, practical recipes that will help you to take advantage of both the Beagleboard hardware platform and Matlab/Simulink signal processing. We will also take a look at building S-function blocks that work as hardware drivers and interfaces for Matlab/Simulink. This gives you more freedom to explore the full range of advantages provided by Beagleboard.

By the end of this book, you will have a clear idea about Beagleboard and Matlab/Simulink rapid prototyping as well as how to develop voice recognition systems, motion detection systems with I/O access, and serial communication for your own applications such as a smart home.

What you will learn from this book

  • Understand rapid prototyping on a Windows host, including Matlab/Simulink code generation for Beagleboard
  • Set up a cross-development environment on Windows for Beagleboard
  • Access Beagleboard’s GPIO pins and RS232 communication in Matlab and Simulink
  • Develop your own S-function block in Simulink to access Beagleboard’s hardware devices
  • Create an audio player and equalizer in Simulink, including audio file reading
  • Adjust the parameters of your target system on-the-fly for the purpose of performance optimization
  • Penetrate into an infrared sensor in Matlab/Simulink for smart home applications
  • Build a video motion detection system for security applications

Approach

This book is a fast-paced guide with practical, hands-on recipes which will show you how to prototype Beagleboard-based audio/video applications using Matlab/Simlink and Sourcery Codebench on a Windows host.

Who this book is written for

Rapid BeagleBoard Prototyping with MATLAB and Simulink is great for students and academic researchers who have practical ideas and who want to build a proof-of-concept system on an embedded hardware platform quickly and efficiently. It is also useful for product design engineers who want to ratify their applications and reduce the time-to-market. It is assumed that you are familiar with Matlab/Simulink and have some basic knowledge of computer hardware. Experience in Linux is favoured but not necessary, as our software development is purely on a Windows host.

Download Links :

http://rapidgator.net/file/ebee8ccf5118c4074990347c6f3dd878/1849696047_PACKT.RAPID.BEAGLEBOARD.PROTOTYPING.WITH.MATLAB.AND.SIMULINK.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpOZz0F9/1849696047_PACKT.RAPID.BEAGLEBOARD.PROTOTYPING.WITH.MATLAB.AND.SIMULINK.2013.RETAIL.EBOOK-kE.rar

Windows Phone 8 Application Development Essentials

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Title : Windows Phone 8 Application Development Essentials
Author : Tomasz Szostak
ISBN/ASIN : 1849696764
Publication Date : 2013-10-17
Publisher : Packt Publishing
Paperback : 118 pages

Description :

A practical guide to creating a Windows Phone 8 application using C#, XAML, and MVVM

Overview

  • Learn how to design fast and fluid apps that users will love
  • Packed with examples and illustrations that help you understand how to make high quality software
  • Build applications using the modern MVVM pattern

In Detail

Windows Phone 8 replaces Windows Phone 7 devices with the Windows NT kernel found on many Windows 8 components. Windows 8 will give you more options to develop better and more visually appealing PC and Tablet applications.

A practical guide that will show you how you how to create testable MVVM applications keeping in mind the best UI practices. You will learn how to integrate peripheral sensors and social portals like Facebook and Twitter into your applications. This book shows the advantages of using modern patterns instead of the traditional way of programming.

Starting with a Windows Phone UI description, the guide then takes you through the world of fast and fluid design guidelines. After that, you will be shown the beauty of C# and MVVM advantages, finishing with clear descriptions of mobile-application integration with peripherals and social media. Clear and well-described examples throughout will help you become a WP8 developer.

You will also learn how to test your applications using Unit Test cut dependencies in your methods using Mocks, and use the newest features of C# such as asynchronous methods. If you are more of a designer than a developer, then there is also an explanation on how to create a consistent look and feel for Windows Phone applications.

What you will learn from this book

  • Create a consistent UI for Windows Phone
  • Explore built-in and custom controls
  • Plan and schedule work on applications
  • Use XAML and C# in Windows Phone applications
  • Set up automatic tests for mobile applications
  • Implement data and command binding
  • Utilise storage in mobile applications
  • Develop applications with multitask support
  • Integrate with social media

Approach

A mini-tutorial full of code examples and strategies to give you plenty of options when building your own applications for Windows Phone 8.

Who this book is written for

This book is ideal if you are a developers who wants to get into mobile development. Some C# background may be useful for a complete understanding.

Download Links :

http://rapidgator.net/file/66fcf7ac521c69e237f30a4dcf1b963c/1849696764_PACKT.WINDOWS.PHONE.8.APPLICATION.DEVELOPMENT.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpOUT0F9/1849696764_PACKT.WINDOWS.PHONE.8.APPLICATION.DEVELOPMENT.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar

RESS Essentials

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Title : RESS Essentials
Author : Joanna Krenz-Kurowska
ISBN/ASIN : 1849696942
Publication Date : 2013-10-25
Publisher : Packt Publishing
Paperback : 134 pages

Description :

A practical introduction to programming responsive websites using an innovative methodology in web design and development

Overview

  • Easy-to-follow tutorials on implementing RESS application patterns
  • Information flow diagrams which will help you understand various RESS architectures with ease
  • Perform browser feature detection and store this information on server side

In Detail

RESS is a new methodology in the world of web design and development. It attempts to solve the problems that accompany the RWD (responsive web design) approach to web design. RESS is still in its infancy, but it is growing at an exponential rate.

RESS Essentials shows you how to make server-side applications smarter and more aware of a visitor’s environment limitations (device, screen size, and browser). This allows you to create faster and more reliable websites. Through this book, you will build a solid base of knowledge on RESS-related technologies, while the step-by-step tutorials will help you to create your own RESS system.

This book is an introduction to RESS alchemy and gives you an incentive to build your own RESS lab. It will give you a broad overview of the multiple techniques used to code responsive websites in responsible ways. Beginning with an overview of RWD, you will learn the steps involved in setting up RWD for client-side development. You will then learn how to scale images using client- and server-side technology. By the end of this book, you will have learned about the implementation of RESS application patterns, browser feature detection, and various RESS architectures. RESS Essentials will also teach you how to use jQuery with some RWD design patterns and how to employ REST API for RWD pages.

What you will learn from this book

  • Write your own code to detect user screen size and store this information on server side
  • Install and integrate the WURFL device detection library with your application–both cloud and standalone versions
  • Apply RWD principles to write HTML and CSS
  • Use HTML5 Boilerplate and its jQuery components
  • Integrate other CSS libraries with responsive grids using Gridpack
  • Create a RESS application based on RESTful API with the PHP SLIM framework
  • Develop jQuery plugins to handle web page components in responsive ways
  • Implement your own responsive images application

Approach

This is a step-by-step, practical guide which will introduce you to RESS and its key features.

Who this book is written for

This book is aimed primarily at web developers interested in writing applications that leverage both client- and server-side code to optimise content for various devices.

Download Links :

http://rapidgator.net/file/a14cdbf014bd22a54b26ccdba1ddfd61/1849696942_PACKT.RESS.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar.html

or

http://www.datafile.com/d/TXpFNU56RXpOdz0F9/1849696942_PACKT.RESS.ESSENTIALS.2013.RETAIL.EBOOK-kE.rar

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